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Stories (8/0)
Yodhallow
The letter had been seared onto the flank of the farmerās golden sow; a long stroke and a dot above, encrusted by blood and half-formed scabs. Bound by fury, he had tramped across the meagre valley that surrounded Yodhallow and onto the shepherdās land to demand answers from the sheep herder. They were the only two people who possessed any sort of cattle brand. Dumbfounded, the shepherd let loose the sheep he was about to shear and led the pork farmer to the pen, where the sheep brand hung from a metal hook. The end of the rod formed a curly āMā shape at odds to the one on the sow.
By C. A. Butterworth16 days ago in Horror
The Narrative Labyrinth of Slay the Princess. Content Warning.
Once upon a time, in a cabin in the woods, a Princess needs to be slain before she ends the world. Or does she? In Slay the Princess, gaming's new indie horror darling, nothing is as it seems. Developed by Black Tabby Games, this visual novel takes everything you thought you knew about fairy tales and multiverses and flips them on their heads.
By C. A. Butterworth2 months ago in Gamers
What Makes A Great Videogame Story?
Gamers are all too aware of the fantastic ending of The Last of Us, the poignant themes of Nier: Automata and the whimsical vignettes of What Remains of Edith Finch, but what exactly makes these stories work? And how do you write a memorable videogame story?
By C. A. Butterworth2 months ago in Gamers